CyberHoist II is the second generation of the world's first intelligent, variable speed chain hoist specifically designed for heavy-duty, worldwide touring and large-scale events. The system has already proven to be an instant hit with safety conscious professionals across the world.
Designed and manufactured by entertainment motion control systems expert XLNT, CyberHoist II has - right after its release - been ordered by customers in Europe (Germany, Belgium, Finland, Georgia and The Netherlands) and Asia (Japan, Hong Kong, Macau, Israel and Kazakhstan), with first performances on projects varying from Linkin Park's critically acclaimed dynamic set for the band's European tour to the recent KinKi Kids arena shows in Japan, to name but a few.
Designed with safety as a priority, CyberHoist II embraces SIL 3 (Safety Integrity Level 3) compliant technology, controlled by CyberMotion's MotionCue3D Performance Console and is compliant with applicable international safety standards and codes of practice (EN61508 - Sil3, DIN56950, BS, FEM). It includes all top-notch options, such as dual channel load cell and bi-channel high-speed communication including actual load and status information from hoists and programmed objects to the operator.
"We believe this is the first premium quality performing SIL 3 compliant chain hoist to be manufactured in the world, and is even competitively priced," says Marc van der Wel, XLNT's director of sales and marketing.
"We specifically developed it to meet the special needs of the entertainment industry, where quiet, smooth, fast and safe functionality is a top priority. In addition, a CyberHoist II system is very fast and intuitive to program. It has a particularly short set-up and tear-down time making it both time and cost efficient on a busy and demanding touring production."
The CyberHoist II compact, all-in-one design fully incorporates the drive and motion controller and facilitates absolute positioning (with 0.1 mm accuracy), which enables everything from basic repetitive positioning through to complex 2D and 3D movements.
(Jim Evans)