TSL helps produce complex eSports events
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Providing a technologically advanced, yet simple-to-operate control solution, TJ Sports selected TSL Products’ TallyMan Advanced Broadcast Control System to accomplish the management of large-scale video switchers, audio mixers and the AV matrix for its events.
“TSL enables us to produce more events that are more intensive and complex,” says Zhang Xuming, head of broadcast technology planning at TJ Sports. “The TSL TallyMan controller greatly reduces execution risk during production while improving the overall operator experience, and its price to performance ratio is extremely attractive. With TSL’s TallyMan, we have successfully accomplished off-site control of remote network production for major international events.”
With more teams, venues and cities involved in eSports, as well as an increase in overseas competitions, TJ Sports requires an advanced, centralized control system to carry out high-quality, telecast productions across multiple venues. With this multi-venue production workflow, flexibility of resource allocation and access to control are among TJ Sports’ top priorities when it comes to product selection.
With TSL’s TallyMan, TJ Sports can host centralised scheduling and control over the entire signal path throughout its studio complex, which includes five studios, five control rooms, the core server room and multiple specialized eSports function rooms. TJ Sports relies on the system’s controller and virtual panels (TMVP) for dependable control throughout the 3,550-square meter facility.
Simultaneously, the system carries out centralized tally management as well as some personalized items throughout the broadcast process. By allowing for the advanced scheduling of signal pre-sets, TSL’s TallyMan streamlines operator workflow and optimizes on-site event management during production. The system also allows for control across third-party AV equipment at the facility, while matching the remote production of off-site network control.
With the help of TSL, TJ Sports was able to remotely produce the 2020 League of Heroes Mid-season Cup (MSC) through innovative strategy and efficient team collaboration. The competition attracted eight professional teams from the Chinese LPL and South Korea's LCK and was the world’s first remote production event to be broadcast in venues in different countries.